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The only character I didn’t like was Professor Hotchkiss (who is now an Egyptologist) because we honesty get too much of her: there are two or three occasions where you must speak with her and these chunks of dialogues are usually five to ten minutes each. (Although this game probably would have benefited from the ‘skip’ button on the dialogue that they introduced in later games since there is a so much dialogue). I also liked that there were lots of chances to converse with them.
#Her interactive tomb of the lost queen full
They definitely have their own distinct personalities and the game does make full use of this, creating scenarios for the respective characters to communicate and bounce off one another.
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In terms of the characters, they were alright overall. Yet, at this mid-way point, Nancy is suddenly telling Jon that the tomb is possibly cursed! I understand the writers probably wanted to provide some reasoning to players as to why they had to solve the mystery of the tomb rather than gathering clues on who injured Jon, but I do wish they’d introduced the ‘curse’ idea more organically and as a logical possibility from the game’s introduction. Nancy, herself, even tells one character that the idea of the tomb being cursed is completely ridiculous and unfounded. The problem is that this ‘curse’ storyline is introduced so suddenly and poorly: unlike Curse of Blackmoor Manor where so many unexplainable things were going on that it made sense for Nancy to believe the manor might be cursed, in this game Nancy has a logical explanation almost immediately for everything that goes wrong at the site. I honestly believe introducing the idea of the ‘curse’ was probably to create a more apparent link between the treasure-hunt and the mystery: if Nancy finds Nefertari’s tomb without incident, then there must be a natural explanation for Jon’s injury. About half-way through, the game suddenly introduces the idea that a supernatural force may be responsible for the accidents. However, I do think the game’s writers realised this as well, which brings me to the other issue I had with the plot: the ‘curse’ storyline. While sometimes coming across as a little inorganic, the suspects are well-developed and the player is given heaps of opportunities to interact with them. Subsequently, the lack of interrogation or snooping in favour of puzzle solving and location discovery was rather disappointing. In this game, finding out whether the tomb belonged to Nefertari had no obvious role in solving what happened to Jon. For example, while Last Train to Blue Moon Canyon was largely a treasure-hunt game, finding the treasure was necessary to solving the initial mystery: what happened to Jake Hurley.
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Most Nancy Drew games do have a treasure hunting component but I felt like this hunt definitely dominated the game to the expense that it completely overtook the initial mystery. However, after the first ten minutes, this mystery is almost completely sidelined as the focus exclusively shifts to Nancy discerning whether this new tomb is Nefertari’s. The mystery definitely starts out interesting enough: after Jon is injured in a sandstorm, he requests Nancy to try and determine whether his concussion was really an accident. It’s up to Nancy to find out if Boyle’s injury – and all the subsequent ‘accidents’ – are really the result of a curse or something – someone – else. However, not long after arrival, Nancy’s mentor – Jon Boyle – is badly injured and sent to hospital, leading some to believe that the tomb is ‘cursed’. While the plot is jumbled and a little silly, I do think the puzzles, locations and characters make up this game’s shortcomings.Īfter a recommendation from Franklin Rose at Beech Hill museum, Nancy joins a dig in Egypt trying to determine whether a recently-discovered tomb is that of ‘The Lost Queen’, Nefertari. Fortunately, the second playthrough was a lot better, and I definitely noticed and understood a lot more about this game than I’d previously done. I remember the first time I played this game I felt completely overwhelmed and partly in a daze, enough so that I insisted on replaying it again before attempting to write a review about it.